|
Post by liweitalent on Apr 24, 2019 8:15:21 GMT
I am a Chinese user and I am still learning how to use it. My English is not very good. Please excuse me .
For example, there are many roles in my RPG, and each character has the effects of Attack, Shoot, Buff, Damaged, and Died.
20 characters are 100 sound effects
My old plan was to Each character manages its own sound effects, but now I want to use this plugin.
But putting so many sound effects under the MA, it feels very large and not easy to manage.
Is there any good solution to solve?
|
|
|
Post by DarkTonic Dev on Apr 24, 2019 17:56:19 GMT
Yes. You should read about the Dynamic Sound Group Creators, which can be used as "sound skins". If you only have one character in the Scene at a time, this would be a good solution. Here's a link to the documentation (but it is in English). www.dtdevtools.com/docs/masteraudio/DynamicSoundGroupCreators.htmThat way, you attach a DSGC to each character, and it creates the Sound Groups for that character only when it is Instantiated. You won't need to put any character sounds into the Master Audio game object.
|
|
|
Post by liweitalent on Apr 25, 2019 2:16:20 GMT
Thank you very much for your answer and solved my troubles.
|
|
|
Post by DarkTonic Dev on Apr 25, 2019 2:18:51 GMT
No problem.
|
|