|
Post by artaka on Jun 6, 2019 15:53:24 GMT
Is there a way to trigger a sound through MasterAudio when timeScale is set to 0? I'm using the MasterAudio.PlaySound3DAtTransformAndForget("soundName", transform) method.
|
|
|
Post by DarkTonic Dev on Jun 6, 2019 16:10:26 GMT
That used to be a bug but I fixed it long ago so I cannot reproduce this. You will need to send me an example project that demonstrates this and then if I can reproduce it I will fix it.
|
|
|
Post by artaka on Jun 6, 2019 16:24:37 GMT
Thanks for the quick reply! I'll update to latest version and see if that makes a difference. Will keep you posted.
|
|
|
Post by DarkTonic Dev on Jun 6, 2019 16:54:53 GMT
I doubt that's the issue. The version it was fixed in was 3.5.7.7, which was published April 3, 2015. Over 4 years ago.
|
|
|
Post by artaka on Jun 6, 2019 17:37:07 GMT
You're right... I put a clean test scene together and everything worked fine. The issue must be something else.
Thanks again!
|
|
|
Post by DarkTonic Dev on Jun 6, 2019 18:20:48 GMT
Hm, well I'm glad it's fixed.
|
|