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Post by SteG on Jun 19, 2019 10:19:35 GMT
Hi There
I am not big on coding and it frustrates me that I cant perform the simplest of tasks without needing to read lots of stuff online about how to trigger a sound. I have used Wwise and FMOD but they come at a cost to use commercially and even though the software is really powerful I still need to sift through code to ensure the triggers happen. Firstly, can you clarify that MasterAudio involves minimal coding, can be used for commercial releases and is compatible with Unity 2019.1.5.f1? Im an audio designer by trade, not programmer, so im looking for something that offers lots of functionality without the need for lots of coding. Thank you.
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Post by DarkTonic Dev on Jun 19, 2019 15:47:43 GMT
Those products as well as Fabric or terrific. Master audio was written to appeal to the same minimal coding audience as Playmaker. Every feature is written with that mindset. Many games will not need to write any code at all. When you do need to write code it will mostly be a one or two liner. We also have many Diagnostics available to troubleshoot when sounds aren't working properly. Those can be read about here: www.dtdevtools.com/docs/masteraudio/Troubleshooting.htm
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Post by SteG on Jun 21, 2019 7:55:12 GMT
Thank you for the quick response. Am I ok to use Master Audio for commercial use, company wide? The company i work with are very interested to use it as an alternative to other audio options.
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Post by DarkTonic Dev on Jun 21, 2019 15:52:50 GMT
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Post by SteG on Jul 9, 2019 8:57:11 GMT
Great. Thank you
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Post by DarkTonic Dev on Jul 9, 2019 18:27:57 GMT
No problem.
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