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Post by illustrator on Jul 24, 2019 16:23:47 GMT
I'm following the Core GameKit quick start guide and at some point I stumbled upon this problem that PoolBoss inspector is messed up.
I have version Version: 3.2.8.2 • Jun 1, 2019.
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Post by illustrator on Jul 24, 2019 16:31:21 GMT
Here's the exported project file.
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Post by DarkTonic Dev on Jul 24, 2019 16:51:19 GMT
Thanks, I'll take a look. But you'll need to tell me what version of Unity you are using first.
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Post by illustrator on Jul 24, 2019 17:23:57 GMT
I'm using 2019.1.1f1
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Post by illustrator on Jul 25, 2019 7:27:42 GMT
I noticed that if I enter play mode Pool Boss inspector shows up correctly and when I exit play mode inspector returns to the unusable state.
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Post by DarkTonic Dev on Jul 25, 2019 19:26:05 GMT
I did a new project with your package, and installed the latest CGK from the Asset Store. I see no errors in Play or Edit mode. But there's also nothing configured in PoolBoss.
Can you this time export the package / Scene *with* Core GameKit included, and send me that? You won't be able to post that in this forum on this thread but you can PM me the link or you can email us at support@darktonic.com linking to this thread.
Thanks!
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Post by illustrator on Jul 26, 2019 4:46:23 GMT
Yes I can do it. But first, I'm suspecting that maybe it's that I'm not correctly setting up Core GameKit at the first place.
Is this the right way:
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Post by DarkTonic Dev on Jul 26, 2019 15:53:15 GMT
Yes, that's the correct way. Although you could do it in less steps I believe.
Drag the prefab into Scene, then immediately drag it into your Prefabs folder to break the old link.
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Post by illustrator on Jul 27, 2019 4:56:05 GMT
Ok thanks. I'll check this first and see if the problem persists.
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Post by DarkTonic Dev on Jul 27, 2019 5:44:14 GMT
It should be the same result.
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Post by illustrator on Aug 1, 2019 14:46:29 GMT
I tested this now with Unity 2019.1.1f1 (64-bit) and Unity 2018.3.14f1 (64-bit) versions.
With Unity 2018 Core GameKit UI seems to work correctly and not with 2019.
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Post by DarkTonic Dev on Aug 1, 2019 15:33:03 GMT
I can't help if I can't reproduce it on my end. All my installations are 64-bit.
Did you already email me a test project with the CGK code included? I forget.
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Post by illustrator on Aug 1, 2019 16:43:43 GMT
No not yet. I wanted to test this a little bit first and report the findings. I can't seem to find your email address?
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Post by illustrator on Aug 1, 2019 17:00:59 GMT
Sorry, found it. You mentioned the address on earlier post.
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Post by illustrator on Aug 1, 2019 17:06:27 GMT
Two package files are now sent to the support address.
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