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Post by illustrator on Aug 10, 2019 6:27:00 GMT
Hi
I exported a prefab with Playmaker FSM from a project and imported it to another project using Assets > Import package > Custom package >..
All is working except that now if I look at the imported prefab's FSM there's one state that says "Missing action" Action name: CoreGameKitPoolBossSpawn
Core GameKit asset is imported to the project and I also imported the Playmaker_CustomActions.unitypackage from folder ..Assets\Plugins\DarkTonic\CoreGameKit\3rd Party Plugin Integration using the above procedure.
Core GameKit Playmaker actions should be in ScriptControl? There's none.
Maybe I did something wrong so to make sure, what is the step by step correct procedure to use Playmaker integrations?
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Post by DarkTonic Dev on Aug 10, 2019 17:21:04 GMT
Do you have a folder with a bunch of Playmaker Custom Actions from CGK or no? It should be located at: Assets/Plugins/DarkTonic/CoreGameKit/PlaymakerCustomActions
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Post by illustrator on Aug 10, 2019 18:24:30 GMT
No,there is no such folder.
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Post by DarkTonic Dev on Aug 10, 2019 19:04:10 GMT
Then, you didn't actually import the package: Playmaker_CustomActions.unitypackage
That's the folder it imports. So import it again.
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Post by illustrator on Aug 11, 2019 8:26:11 GMT
It seems that this problem was because I had multiple Unity versions installed. I removed all and reinstalled only the latest version. Now Playmaker custom actions install correctly.
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Post by DarkTonic Dev on Aug 11, 2019 17:40:56 GMT
Cool.
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