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Post by King moob on Jan 14, 2020 23:27:21 GMT
Is there a way to activate the event sound script simulator to how the triggered spawner works in the core game kit? With the triggered spawner code activated trigger I can easily activate it with playmaker but feel like there must be a way to do something similar with event sounds script. Thanks!
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Post by DarkTonic Dev on Jan 15, 2020 1:44:46 GMT
Well you could use the "Enabled" event of Event Sounds to play some sounds, and disable the game object it's on, then enable it. Or you can just listen to Custom Events from Event Sounds and fire the event.
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