jin
New Member
Posts: 3
Posts: 3
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Post by jin on Jun 14, 2017 7:46:56 GMT
Unity editor keep warning when I move mouse over Master Audio component in inspector. Using Unity 2017.1.0b5 Can you help me?
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Post by DarkTonic Dev on Jun 14, 2017 15:29:00 GMT
Please point me to where I can download that version of Unity. By the way we don't really support beta Unity versions.
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Post by DarkTonic Dev on Jun 15, 2017 2:31:43 GMT
Never mind, I've downloaded that beta and fixed the issues. Either wait for the next update or email us for the beta with your invoice PDF to support@darktonic.com
Thanks!
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Post by cyber2016 on Jul 7, 2017 20:39:48 GMT
Hello, I noticed this same issue with Unity 2017.1 beta 9/10/ & 2017.1.0f1 - Release Candidate 1. Using Core GameKit Version: 3.2.7 (May 05, 2017)/Master Audio: AAA Sound Version: 4.1.1 (May 05, 2017) Trying this newest Unity Version now: 2017.1.0f2 - Release Candidate 2 ... I'll send you my 2 invoices PDF's so I can get the newest betas or release k thanks
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Post by DarkTonic Dev on Jul 7, 2017 20:50:03 GMT
Ok. Should work with my fix.
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Post by cyber2016 on Jul 7, 2017 20:56:24 GMT
Super Really appreciate it.. I can hardly wait.
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Post by cyber2016 on Jul 7, 2017 20:57:36 GMT
Oh, was it just the Master Audio that needs newer? I wasn't 100% sure )
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Post by cyber2016 on Jul 7, 2017 21:12:12 GMT
K, I sent the 2 invoices for Assets. Again thanks I'll let you know how it turns out.
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Post by cyber2016 on Jul 7, 2017 21:54:40 GMT
Ty! I got the E-mail.. I'll try these today and relay the good news...
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Post by DarkTonic Dev on Jul 7, 2017 23:23:40 GMT
Sounds good.
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Post by cyber2016 on Jul 8, 2017 4:20:01 GMT
Hi, ok so everything was great no errors except when trying to build the .Apk This is with using the new Master Audio: AAA Asset file you sent me... Here's the Console Error: Assets/Plugins/DarkTonic/MasterAudio/Scripts/Utility/TransformFollower.cs(3,7): error CS0246: The type or namespace name `UnityEditor' could not be found. Are you missing an assembly reference? Any ideas on a solution, thanks Edit: Oh silly me... Solution was to delete "using UnityEditor" from the top of the TransformFollower.cs script.. Looks like it's building, Hoo Ra!
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Post by DarkTonic Dev on Jul 8, 2017 5:31:03 GMT
Thank you for finding that. I've removed that line on my end now. I told you it was a beta! First time this has happened though.
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Post by cyber2016 on Jul 9, 2017 19:24:31 GMT
Lol, no worries I'm just thankful that both Assets work fabulous on the latest Unity 2017.1.. Plus that was a easy fix anyhow, again thanks for the great support and Assets.. Oh I used both of your Assets in my new game Mystic Maze... I'll send you a free promo code if you want to check it out..
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Post by DarkTonic Dev on Jul 9, 2017 19:57:54 GMT
What platform?
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Post by cyber2016 on Jul 9, 2017 21:16:43 GMT
Oh I released it on the iTunes store and the Google play store.. I'm working on a new update for the iTunes version, I used Unity 2017.1 for the Android version and your Core GameKit/Master Audio assets work quite nicely so far..
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