toto
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Posts: 10
Posts: 10
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Post by toto on Mar 23, 2019 5:08:55 GMT
I'm getting the following error when playing sounds using "AmbientSound" script:
Could not locate group 'Light Aura'. UnityEngine.Debug:LogWarning(Object) DarkTonic.MasterAudio.MasterAudio:StopSoundGroupOfTransform(Transform, String) (at Assets/Plugins/DarkTonic/MasterAudio/Scripts/Singleton/MasterAudio.cs:2419) DarkTonic.MasterAudio.AmbientSound:OnDisable() (at Assets/Plugins/DarkTonic/MasterAudio/Scripts/Events/AmbientSound.cs:62)
It happens sometimes not always and I have checked the script execution order but I was not able to solve it. Hope you can help me out. thanks!
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Post by DarkTonic Dev on Mar 23, 2019 5:15:11 GMT
Never seen this happen. You will need to send me a project that reproduces the error.
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toto
New Member
Posts: 10
Posts: 10
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Post by toto on Mar 23, 2019 5:17:40 GMT
Okay, I will need some time doe. Give me a day or two
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toto
New Member
Posts: 10
Posts: 10
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Post by toto on Mar 23, 2019 5:24:16 GMT
I just notice that might be related to changing the scene. Is the AmbienSound scrip still running after changing scene, if so is there a way to kill it?
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Post by DarkTonic Dev on Mar 23, 2019 17:09:30 GMT
Do you mean that you additively loaded a new scene and still have the old Scene in the Hierarchy? If so, does the new Scene have its own Master Audio game object or where is the one you're using? This can get pretty complex and a long conversation, so it's really best to put together something to send me.
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Post by DarkTonic Dev on Mar 27, 2019 3:48:33 GMT
You're still going to need to answer those questions so I know what's going on in your project please. I may have more questions as well after I try your example.
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toto
New Member
Posts: 10
Posts: 10
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Post by toto on Mar 27, 2019 4:02:31 GMT
Do you mean that you additively loaded a new scene and still have the old Scene in the Hierarchy? No, no scene is left in the Hierarchy.
If so, does the new Scene have its own Master Audio game object or where is the one you're using? There's only one Scene with a "MasterAudio" file, the scene been the Bootstrapper.
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Post by DarkTonic Dev on Mar 27, 2019 20:50:29 GMT
Ok, I've fixed the bug. You can email me for the latest beta, with your Asset Store PDF invoice, or wait for the update. Thanks for sending the project!
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toto
New Member
Posts: 10
Posts: 10
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Post by toto on May 7, 2019 20:15:32 GMT
Hi again, today I download the new update, and still get the same warning, is the fix going to be on another future update or this is unforeseen?
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Post by DarkTonic Dev on May 8, 2019 0:19:21 GMT
All fixes that I've done up until now are in the new update. You should verify that you actually got the update by opening the releaseNotes.txt file and make sure the newest version number at the top of that file matches the version that the Asset Store displays.
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toto
New Member
Posts: 10
Posts: 10
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Post by toto on May 8, 2019 1:11:21 GMT
I got -V 4.2.3, should I do a complete reinstall of the pluging ?
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Post by DarkTonic Dev on May 8, 2019 2:24:18 GMT
If you have that, that's the latest. If you're still having issues with your bug, you will need to send me an example project again. I'll see if I can still reproduce it or not.
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Post by DarkTonic Dev on May 9, 2019 23:39:13 GMT
Thanks, I'll try and take a look tomorrow.
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Post by DarkTonic Dev on May 10, 2019 18:50:34 GMT
In the future, if you need to send me example scenes, do it in email or private message. Those downloads had full Master Audio code in them and anyone could download it to get a free copy. I've deleted those posts.
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Post by DarkTonic Dev on May 10, 2019 18:52:28 GMT
The package didn't work. I think it doesn't set up Build Settings and the Scenes for that.
Please send me a zipped up project folder and not a unitypackage. That will work. Make sure to delete the Library folder since that's not needed, before zipping it up.
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