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Post by quickdraw on Apr 8, 2019 21:58:33 GMT
Hi,
My AI prefab scale is (1.5, 1.5, 1.5) .. using Pool Boss in Core Game Kit it changes the scale on spawn to (0.7050413, 0.8835914, 0.9290711) - any idea why it does this?
Thanks
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Post by quickdraw on Apr 8, 2019 22:05:44 GMT
ah, fixed it. Strangely enough I had created a GameObject called Core Game Kit, which had a difference scale set to it and the child game object (Level Wave Settings) underneath it. So the prefabs spawned were using the parent values and somehow changing them. Setting the parent to (1, 1, 1) scale resolved it.
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Post by DarkTonic Dev on Apr 8, 2019 23:16:34 GMT
Ah understood. Glad you are sorted.
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