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Post by martinscriblerus on Apr 19, 2019 16:33:29 GMT
Hi All,
There is certainly an easy fix for my question, but I've pored over the MA tutorials to no avail. I'm unable to add event and ambient sounds to game objects using Playmaker in Unity. My goal is to record steady synth notes for AI enemy approach, which will pitch bend with a doppler effect as the enemy approaches. Another sound will fire on collision. I've tried adding event sounds to the components and also used play clip and play sound in the Playmaker FSM action commands. I've also tried firing event sounds on start, enable, and collide—had some success w/ the last, but that's not really the functionality I'm looking for. Ambient sounds does not seem to work at all with my current setup, and playlist controller smooth follow actions don't seem to really work dependably either. Could these problems be related to my use of Playmaker here? Do Event / Ambient Sound components need to be hooked specifically to actions in FSMs? Thanks for any help—I'm sort of stuck.
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Post by DarkTonic Dev on Apr 19, 2019 16:48:17 GMT
I do not understand the question.
None of the non-Custom Action scripts have anything to do with Playmaker. To add an Ambient Sound script to a game object, do that in the Inspector. They have absolutely nothing to do with Playmaker at all.
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