Core GameKit

Status    Subject Created By Replies Views Last Post
Thread  
newBookmarkLockedFalling Triggered Spawners V2 Possible Issue
magique 9 255 by DarkTonic Dev
Jul 31, 2018 2:24:19 GMT
Thread  
newBookmarkLockedFalling Resetting projectile position and rotation
kingmob 1 207 by DarkTonic Dev
Jul 31, 2018 2:04:39 GMT
Thread  
newBookmarkLockedFalling Issue after updating
Pages:
milliemag 22 647 by DarkTonic Dev
Jul 21, 2018 19:27:12 GMT
Thread  
newBookmarkLockedFalling PoolBoss recycling not working as expected
citizen12 5 226 by DarkTonic Dev
Jul 20, 2018 15:25:00 GMT
Thread  
newBookmarkLockedFalling triggered spawners problem
Pages:
ginger 15 538 by DarkTonic Dev
Jul 12, 2018 6:02:16 GMT
Thread  
newBookmarkLockedFalling Parent becomes imortal after activating child
Chris 2 143 by DarkTonic Dev
Jun 13, 2018 15:11:11 GMT
Thread  
newBookmarkLockedFalling ArgumentException Log
raymond 5 199 by DarkTonic Dev
May 22, 2018 16:55:43 GMT
Thread  
newBookmarkLockedFalling Issue with changing instantiate to spawn/despawn
karmik101 7 302 by DarkTonic Dev
May 9, 2018 15:06:49 GMT
Thread  
newBookmarkLockedFalling WorldVariableTracker
benezuvys 1 152 by DarkTonic Dev
May 7, 2018 19:36:44 GMT
Thread  
newBookmarkLockedFalling Killable script on a gameobject verses a trigger.
coffeeANDsoda 3 376 by DarkTonic Dev
May 2, 2018 5:10:38 GMT
Thread  
newBookmarkLockedFalling despawn and custom events
seb33 3 273 by DarkTonic Dev
May 1, 2018 16:52:19 GMT
Thread  
newBookmarkLockedFalling Issue with prefab pools [SOLVED]
Oshigawa 2 142 by DarkTonic Dev
Apr 25, 2018 21:05:17 GMT
Thread  
newBookmarkLockedFalling Emerald AI - CGK integration
karmik101 5 592 by DarkTonic Dev
Apr 25, 2018 16:41:07 GMT
Thread  
newBookmarkLockedFalling Improving load time
Oshigawa 5 307 by DarkTonic Dev
Apr 20, 2018 15:50:06 GMT
Thread  
newBookmarkLockedFalling Help. I dont can get component Killable.
benezuvys 9 338 by DarkTonic Dev
Apr 12, 2018 15:46:38 GMT
Thread  
newBookmarkLockedFalling How set value to Killabe through a script?
benezuvys 1 185 by DarkTonic Dev
Apr 3, 2018 15:48:39 GMT
Thread  
newBookmarkLockedFalling Get status Level and Wave
benezuvys 3 183 by DarkTonic Dev
Apr 3, 2018 3:24:34 GMT
Thread  
newBookmarkLockedFalling New to Core GameKit & Using Playmaker.
necrio 1 267 by DarkTonic Dev
Mar 21, 2018 15:37:21 GMT
Thread  
newBookmarkLockedFalling FPS drop on first spawn
christougher 7 456 by DarkTonic Dev
Mar 15, 2018 4:26:28 GMT
Thread  
newBookmarkLockedFalling Pooling with unet
a1001 7 540 by DarkTonic Dev
Mar 6, 2018 16:43:02 GMT
Thread  
newBookmarkLockedFalling Spawn Bonus prefab Question
magique 5 197 by DarkTonic Dev
Feb 17, 2018 23:17:20 GMT
Thread  
newBookmarkLockedFalling Play a dead animation before despawn. PlayMaker.
khoa94 3 932 by DarkTonic Dev
Feb 6, 2018 22:08:53 GMT
Thread  
newBookmarkLockedFalling Spawn randomly on map geometry
baroquedub 3 219 by DarkTonic Dev
Jan 30, 2018 0:44:36 GMT
Thread  
newBookmarkLockedFalling Help with creating Enemy Factory using Triggered Spawner
timmypowergamer 6 1,029 by DarkTonic Dev
Jan 22, 2018 1:06:03 GMT
Thread  
newBookmarkLockedFalling enable and disable a gameobject after a triggered spawn wave
fcav123 10 712 by DarkTonic Dev
Jan 22, 2018 1:05:56 GMT
Thread  
newBookmarkLockedFalling Raycast killables
seb33 4 203 by DarkTonic Dev
Jan 19, 2018 21:48:15 GMT
Thread  
newBookmarkLockedFalling RestartCurrentWave Issue
magique 9 269 by DarkTonic Dev
Jan 14, 2018 5:45:50 GMT
Thread  
newBookmarkLockedFalling Custom Start Wave Issue
Pages:
magique 16 666 by DarkTonic Dev
Jan 14, 2018 0:31:13 GMT
Thread  
newBookmarkLockedFalling Wave Completed Options Possible Issue
magique 3 181 by DarkTonic Dev
Jan 13, 2018 22:13:36 GMT
Thread  
newBookmarkLockedFalling Delay Wave on Repeating Waves (Feature or Bug?)
magique 8 287 by DarkTonic Dev
Jan 7, 2018 6:12:46 GMT

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Core GameKit
This board is for support and announcements for our Core GameKit plugin for Unity.
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