Post by DarkTonic Dev on Sept 25, 2014 10:13:20 GMT
Thank you very much.
I tried the same in my example scene 1 (TimedAndEliminationWaves) and it worked fine, after I added a level 2 with a first wave and made sure the wave has at least 1 spawner that it set up to spawn something from Level 2, Wave 1. Make sure you're done all that.
Did you get any errors logged in the console? You might not have set up your prefabs in Pool Boss for instance. I suspect there is at least one red error in the console. The same error will appear if you call WarpToLevel from code.
Thanks ! I figured it out, It is totally my problem. One more question about Level Settings. If I want to trigger game over in specific way, what should I do ? Example: -I have Level 1 with 2 waves, and level 2 with 2 waves. -When player finished level 1 - wave 2. I want to trigger game over -How do I know when this way is completely cleared ?