I put Level settings playmaker listener script, Killable script and Playmaker FSM to the same game object but it does not switch the FSM state when Game over is triggered by World variable. Is there something else I need to do?
Post by DarkTonic Dev on Aug 14, 2019 16:21:15 GMT
LevelSettingsPlaymakerListener component goes on the LevelSettings game object, otherwise it's probably not hooked up at all. To see if it's hooked up, go see what the "Listener" field of Level Settings says. If it says "none" then it's not hooked up.