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Post by illustrator on Oct 26, 2019 10:29:13 GMT
Could you add "Hookup: Wave paused" to the Level settings playmaker listener? There's check box to pause global waves in wave settings but no hookup to send an event when global waves are paused.
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Post by DarkTonic Dev on Oct 26, 2019 17:40:32 GMT
Sure, it's done. You can email me with your Asset Store invoice PDF file for the beta or wait for the next release.
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Post by illustrator on Nov 20, 2019 17:54:50 GMT
Thanks. I just updated Core Gamekit and tested this but it seems that "Hookup: Wave paused" does not work. I thought maybe it's something wrong with my Playmaker FSM setup so I tested this by putting the same "FSM name" and "FSM Event name" selections to "Hookup: Wave ended" and I can confirm that then event is succesfully received by the selected FSM when wave ends.
The FSM is running in the LevelWaveSettings object and I have LevelWaveSettings object selected in the Listener field in the Level Settings inspector. I also have checked the Wave completed options "Pause global waves".
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Post by DarkTonic Dev on Nov 20, 2019 20:20:05 GMT
Yeah, you're right. I fixed the package and added missing events Level Started and Wave Elimination Bonuses Started as well to the Playmaker listener. Install this package. Playmaker_CustomActions.unitypackage (18.46 KB)
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Post by illustrator on Nov 21, 2019 17:17:53 GMT
It works, thanks!
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Post by DarkTonic Dev on Nov 21, 2019 19:56:13 GMT
No problem.
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