I made a simple global wave with two levels and one wave for each level. I spawned few objects and after they were all destroyed (despawned) Level Settings shows Game Status: Game Over but Hookup: Win does not send event so I suppose I did not actually "Win" the game or is this a bug?
Levels & Waves has "Last level completed" option set to Win.
Okay. I can add the statement if you give instructions. I don't know much about programming. I have Visual Studio installed and I found LevelSettings.cs in Assets\Plugins\DarkTonic\CoreGameKit\Scripts\Level folder. I suppose that is the correct file.
Actually, just turn on "Log Messages" on the LevelWaveSettings game object in edit mode, because there's already a log statement there. Now in the Console window, if "win" is triggered, it will log "Player has WON!" to the Console window. See if that happens.