Post by DarkTonic Dev on Oct 21, 2020 21:59:48 GMT
That's not visual studio. You showed me a screen shot of 4 logs in the Console Window of Unity. Click on the "Lose" one and copy the entire lower pane detail of that log, including line numbers and everything.
I did get this hookup thing working but now that I created a new project I'm having this same problem again.
I have it setup like so:
LevelWaveSettings object with LevelSettings Playmaker Listener component Playmaker FSM component
I've enabled logging and I can see that Player has WON! is logged but event is not triggering transition on Playmaker FSM. I created the transiton to the state and also as a global event to test it but they are not triggering. I put that same event to multiple hookups just to test it.
I'm using Unity 2020.3.7f1 and Core Gamekit Version 22.214.171.124 - January 28, 2021