Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Dec 20, 2019 5:01:49 GMT
Hi,
i just wanted to check out what's this warning all about. It appears to me when i despawn a lot of the certain type prefabs at the same time.
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Post by DarkTonic Dev on Dec 20, 2019 16:56:17 GMT
Paste the entire stack track here please, with line numbers. I did a search in the code for "Check your setup" and found nothing.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Dec 22, 2019 14:28:51 GMT
Some Playmaker shit again, but thanks anyway. I tried to deactivate a polygon collider and the mine has circle collider.
PirateBossMine (Clone 1) !!! Check your setup 0x0000000141417F08 (Unity) StackWalker::GetCurrentCallstack 0x000000014141E3B6 (Unity) StackWalker::ShowCallstack 0x0000000141301C3B (Unity) GetStacktrace 0x000000014014346E (Unity) DebugStringToFile 0x0000000141789FCD (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x000000004BCEC950 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) (at ?) 0x000000004BCEC5B3 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at ?) 0x000000004BCEBE35 (Mono JIT Code) [Logger.cs:48] UnityEngine.Logger:Log (UnityEngine.LogType,object) (at ?) 0x000000004BCEBABC (Mono JIT Code) [Debug.bindings.cs:149] UnityEngine.Debug:LogWarning (object) (at ?) 0x000000005445A81B (Mono JIT Code) [EnableCollider2D.cs:74] HutongGames.PlayMaker.Actions.EnableCollider2D:OnEnter () (at ?) 0x000000004BD5ECAD (Mono JIT Code) [FsmState.cs:207] HutongGames.PlayMaker.FsmState:ActivateActions (int) (at ?) 0x000000004BD5E143 (Mono JIT Code) [FsmState.cs:175] HutongGames.PlayMaker.FsmState:OnEnter () (at ?) 0x000000004BD5DB9B (Mono JIT Code) [Fsm.cs:2874] HutongGames.PlayMaker.Fsm:EnterState (HutongGames.PlayMaker.FsmState) (at ?) 0x000000004BD5D67B (Mono JIT Code) [Fsm.cs:2820] HutongGames.PlayMaker.Fsm:SwitchState (HutongGames.PlayMaker.FsmState) (at ?) 0x000000004BD5CFA3 (Mono JIT Code) [Fsm.cs:2741] HutongGames.PlayMaker.Fsm:UpdateStateChanges () (at ?) 0x000000004BD5CB73 (Mono JIT Code) [Fsm.cs:2011] HutongGames.PlayMaker.Fsm:Start () (at ?) 0x000000004BD5C6CB (Mono JIT Code) [PlayMakerFSM.cs:557] PlayMakerFSM:Start () (at ?) 0x000000004D117AE8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) (at ?) 0x000007FEDBDCBE6B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke 0x000007FEDBD51E32 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke 0x000007FEDBD5AE3F (mono-2.0-bdwgc) [object.c:2966] mono_runtime_invoke 0x0000000140C03F0A (Unity) scripting_method_invoke 0x0000000140BF44DA (Unity) ScriptingInvocation::Invoke 0x0000000140BC4DBE (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x0000000140BC4F58 (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x0000000140BC98AD (Unity) MonoBehaviour::Start 0x0000000140BBFF09 (Unity) MonoBehaviour::DelayedStartCall 0x00000001406F542E (Unity) DelayedCallManager::Update 0x0000000140961355 (Unity) `InitPlayerLoopCallbacks'::`2'::FixedUpdateScriptRunDelayedFixedFrameRateRegistrator::Forward 0x00000001409608C7 (Unity) ExecutePlayerLoop 0x0000000140960993 (Unity) ExecutePlayerLoop 0x0000000140963C51 (Unity) PlayerLoop 0x000000014134042F (Unity) PlayerLoopController::UpdateScene 0x000000014133E9E0 (Unity) Application::TickTimer 0x000000014149AC0B (Unity) MainMessageLoop 0x000000014149C8A6 (Unity) WinMain 0x0000000142486CEA (Unity) __scrt_common_main_seh 0x0000000076E959CD (kernel32) BaseThreadInitThunk 0x00000000770CA561 (ntdll) RtlUserThreadStart
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Post by DarkTonic Dev on Dec 22, 2019 18:24:58 GMT
Ok, well Master Audio is nowhere in that stack trace, so not sure how I'd be able to help...
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Dec 22, 2019 20:24:17 GMT
Isn't this the pool boss forum?  But nevermind, it's ok 
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Post by DarkTonic Dev on Dec 23, 2019 0:44:32 GMT
Isn't this the pool boss forum?  But nevermind, it's ok  What I'm saying is that it looks like a Playmaker issue. I'm not the best with Playmaker so I'd suggest you post on the Playmaker forum. If Darktonic product was in the stack trace I would answer differently.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Dec 23, 2019 5:25:37 GMT
Oh, sorry, you must not have seen the edit, yes, it was a playmaker issue, should have checked the stack trace first 
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Post by DarkTonic Dev on Dec 23, 2019 16:53:20 GMT
Ok cool.
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