hey there, so i am using Master Audio AAA. and in my game, i decided to handle exposition through audio rather than text (basically voice over). so, thing is, i have music playing, i thought the ducking would be very useful as in, basically, while story is being told, music is ducked. it works nice, for all sounds below 5 seconds of length, but, if its above 5 seconds of length, then, i can not solve it, because the duck time slider is limited from 0 to 5 i think it would be very nice if i could have the float fields from unity for this part of the inspector. is there any way to do that? if so i'd be very thankful.
edit: this is the case for the master audio prefab, and the dynamic sound groups game objects.