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Post by grasswhooper on Jan 14, 2020 15:53:23 GMT
hey there, so i am using Master Audio AAA. and in my game, i decided to handle exposition through audio rather than text (basically voice over). so, thing is, i have music playing, i thought the ducking would be very useful as in, basically, while story is being told, music is ducked. it works nice, for all sounds below 5 seconds of length, but, if its above 5 seconds of length, then, i can not solve it, because the duck time slider is limited from 0 to 5 i think it would be very nice if i could have the float fields from unity for this part of the inspector. is there any way to do that? if so i'd be very thankful.
edit: this is the case for the master audio prefab, and the dynamic sound groups game objects.
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Post by DarkTonic Dev on Jan 14, 2020 18:45:54 GMT
Ducking is not really for long sounds. In that case you should probably lower the volume of music.
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