Is there a way to activate the event sound script simulator to how the triggered spawner works in the core game kit? With the triggered spawner code activated trigger I can easily activate it with playmaker but feel like there must be a way to do something similar with event sounds script. Thanks!
Well you could use the "Enabled" event of Event Sounds to play some sounds, and disable the game object it's on, then enable it. Or you can just listen to Custom Events from Event Sounds and fire the event.