Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Mar 6, 2020 14:43:55 GMT
Hi,
i obviously have a misstep somewhere which i need to find, but i get this error which i don't understand. Well, at least the last sentence.
No Transform passed to Despawn method. This error can also happen if you've somehow *destroyed* your Pool Boss objects. To check this, click on the active count column for your prefab(s) and see if one of them produces an error in the Console.
Where can i actually find the active count column for my prefabs? Under categories in Pool Boss? And how i can actually see which one has been destroyed instead despawned.
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Post by DarkTonic Dev on Mar 6, 2020 16:21:07 GMT
To find out what called the despawn, look at the stack trace with that error (line numbers). The C# class at the bottom of that is its origin.
The active count is the yellow button for the Pool Item that says something "10/50", where 10 is the number of items spawned. So click that button and all 10 will be selected in the Scene. Then go click on each one and see if it produces a Console error.
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