magique
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Post by magique on Apr 8, 2020 18:34:05 GMT
I am not able to get the new version working properly. I added a TriggeredSpawnerV2 and when I run the game, the inspector window shows that it's paused due to Wave Pause behavior. But I haven't paused anything so I'm not sure why it won't enable. I used to use it like this and had no issues so maybe something changed. Attachments:
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magique
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Posts: 194
Posts: 194
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Post by magique on Apr 8, 2020 18:47:45 GMT
I should add that I have Use Global Waves turned off, so maybe it's a bug that isn't checking whether that is on or not. I am just changing Wave Pause behavior to Behave as Normal for now.
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DarkTonic Dev
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Post by DarkTonic Dev on Apr 8, 2020 20:30:20 GMT
This has been fixed and you are correct. To fix, edit line 4548-4550 in TriggeredSpawnerV2.cs to be the following:
public bool SpawnerIsPaused { get { return LevelSettings.Instance.useWaves && LevelSettings.WavesArePaused && wavePauseBehavior == TriggeredSpawner.WavePauseBehavior.Disable; } }
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magique
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Post by magique on Apr 8, 2020 21:35:20 GMT
Thanks again for the quick support.
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DarkTonic Dev
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Post by DarkTonic Dev on Apr 8, 2020 21:39:59 GMT
No problem.
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