Post by DarkTonic Dev on Mar 11, 2022 15:31:26 GMT
That's cool. That's apparently only half the battle though. The reason we can use colliders is because there's a method that finds the closest point on a collider that I can call. If they add that for a spline, then we're in business.
OK, so if I can find a spline asset that allows you to find the closest point it should be pretty easy to make a custom script for this?
Thank you, Nathan
Possibly, but that would require the custom asset. So unless it's insanely popular already, it's unlikely we'd add integration with it ourselves. If the author of said asset wants to write the integration ourselves, that would help.