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Post by tikitantrum on Apr 25, 2020 23:47:44 GMT
Hey there, I love Master Audio. Took me a while to get the hang of it but apparently I never did! : ) My project is growing so I starting moving sounds to dynamic sound groups that are children inside each of my enemy type prefabs so they can each have unique sounds without bloating memory. So my problem is that when I am editing the prefabs for each enemy type, the SoundGroup attributed members of my class are empty when selecting sounds. Any ideas what might cause this behavior? I hope it's not something obvious!!!
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Post by tikitantrum on Apr 26, 2020 1:45:03 GMT
Just a quick note -- it works fine if I drop the dynamic sound group into the scene hierarchy, but it does not list the sounds if the sound group is a child of the prefab (and not part of the currently open scene) when I am in prefab edit mode.
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Post by DarkTonic Dev on Apr 26, 2020 4:50:45 GMT
I can't see any of the images you uploaded, they aren't rendering.
But anyway, yeah there's no way we can query the Sound Groups in a DSGC that's not in the Scene. It does need to be in the Scene. Otherwise you can always paste the name of the Sound Group with the "Type In" option that's available, and it will work.
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Post by tikitantrum on Apr 26, 2020 15:34:56 GMT
Ok sorry about the images -- tried linking them from a public folder on my G drive. They show up for me if I click them but then again I own the account so maybe that's why.
Thanks for clarifying the issue for me! I'll simply copy and paste the names and it won't be a problem. Thanks for the prompt support (other asset store providers could learn from you :-)
Wayne
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Post by DarkTonic Dev on Apr 26, 2020 18:15:33 GMT
No problem, we respond to messages at least once a day.
-B
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