kingmob
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Posts: 30
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Post by kingmob on May 11, 2020 17:23:09 GMT
Did the new update change how the playmaker custom actions work? I've got hundreds of missing actions even though I can see the action in the action browser. Maybe a name changing or am I just missing something?
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Post by DarkTonic Dev on May 11, 2020 17:46:19 GMT
No it did not. If you don't see the CGK actions, you can install the package again. If there are non-CGK actions missing, ask Playmaker support please.
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kingmob
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Post by kingmob on May 11, 2020 19:52:11 GMT
I posted something on the playmaker forums.
It looks like the custom actions have changed, they use a namespace now instead of using CoreGameKitDarkTonic.
Attachments:
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Post by DarkTonic Dev on May 11, 2020 20:05:23 GMT
Is there a problem with them using a namespace? That is normal practice and I was trying to "fix" that.
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kingmob
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Post by kingmob on May 11, 2020 20:14:13 GMT
No I was just figuring out what changed between the actions as a point of troubleshooting. Just attempting to find a solution and documenting the process in the event others have had similar issues.
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Post by DarkTonic Dev on May 11, 2020 20:17:50 GMT
So is it a Playmaker change that caused your issue? You said a couple hundred actions missing. We don't provide nearly that many, so it must be Playmaker is what I'm thinking?
Maybe you need to move the Playmaker folder. Where is it installed?
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kingmob
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Post by kingmob on May 11, 2020 20:22:58 GMT
The errors are all from core game kit spawn mainly, being used in multiple different instances.
No this was caused from updating core game kit.
I've tried multiple different configurations such as updating playmaker, updating core gamekit. Just updating core game kit. Deleting core game kit. Moving core game kit custom actions to same folder as playmaker (since coregamekit is in plugins folder and playmaker is in main assets folder)
When I reverse commit to before the update all the errors go away.
I'm also having a weird bug where the death prefab doesn't spawn immediately when a killable is killed, instead it spawns at the pool boss location. The update fixes this error, but causes these custom actions errors so kind of stuck with figuring out one or the other. Could just be a matter of reimporting core game kit fixed the death prefab error, but since I don't have access to the old package I can't confirm that.
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kingmob
New Member
Posts: 30
Posts: 30
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Post by kingmob on May 11, 2020 20:42:04 GMT
Fixed the custom actions errors by removing the namespace. Had to remove all actions and then add them, not just import them over.
Now everything is working but the death prefab is still spawning at the pool boss location. So something is delaying the death prefab spawn.
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Post by DarkTonic Dev on May 11, 2020 22:15:52 GMT
Then I take it you want me to remove the namespace from all Custom Actions? Let me know and I'll fix for next update.
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Post by DarkTonic Dev on May 13, 2020 23:16:12 GMT
Ok I see what you're saying. Your already setup actions won't work because the namespace changed. I will change it back.
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Oshigawa
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Post by Oshigawa on May 14, 2020 9:11:57 GMT
Just came to report the same thing. I know updating stuff on asset store now takes a bit longer, so i'd appreciate if there's a way to let us know it's been fixed so you can mail it to us after we provide the invoice, of course.
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Post by DarkTonic Dev on May 14, 2020 15:23:26 GMT
It's just an integration package, and you can't do anything with it without the Core GameKit plugin, so I can provide it here for all. Playmaker_CustomActions.unitypackage (18.43 KB)
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Oshigawa
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Post by Oshigawa on May 15, 2020 12:33:04 GMT
Thanks
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Post by DarkTonic Dev on May 15, 2020 15:18:50 GMT
No problem.
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