Will randomly after some time using the asset get errors with where the death prefab is spawned. It will spawn at the pool boss location instead of the death position. I'm thinking I got the issue fixed before by using the listener on death prefab spawned instead of destroyed event to ensure that the death prefab spawns before the listener events are called. But then I have issues running multiple death prefabs because it will then cause errors in other scripts.
Post by DarkTonic Dev on May 11, 2020 22:19:27 GMT
It's really hard to follow a video and understand what's going on. I would prefer you sent me an example scene and describe in detail the problem. Then I can see if it happens on my computer and whether it's normal or a bug.