jay
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Posts: 13
Posts: 13
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Post by jay on Oct 6, 2014 16:43:07 GMT
Tried reading the document - I keep reading the same line over and over....So, I decided to watch the "Core GameKit Unity 3D Plugin Demo". In the beginning, there are 3 waves created, but I don't see how to do it within Unity. In fact it looks like the CGK version in the video is different from the current version I am using. Things aren't appearing in the same places as in the video... So, how do I create a wave? I just can't figure it out. Been clicking around to see if I can get anything to work for the last hour. Sort of frustrating...Please help. 
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Post by DarkTonic Dev on Oct 6, 2014 22:47:57 GMT
The version in the video is somewhat different. There was no PoolBoss back then. Aside from that it's pretty much all the same.
1) Drag the LevelSettings prefab into the Scene. 2) Create 1 or more global waves in that prefab. 3) Create 1 or more spawners. 4) For each spawner, create a wave to spawn per "level wave", i.e. Level 1 / Wave 1.
Then hit play.
Also it's a great idea to look at the example scene #1 that's included. That has 7 waves set up already and 3 spawners.
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jay
New Member
Posts: 13
Posts: 13
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Post by jay on Oct 7, 2014 15:25:49 GMT
I may be hung up on step 2....I think I got it right, but I want to double check that I am understanding you correctly - To create a global wave I check the "Use global waves" check box, then I scroll down and under "level wave settings", i click the add button, right?
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Post by DarkTonic Dev on Oct 7, 2014 15:33:30 GMT
Correct, as long as you see a "wave 1" section there after doing so. If not, add a wave.
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jay
New Member
Posts: 13
Posts: 13
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Post by jay on Oct 7, 2014 16:03:31 GMT
Okay, thanks. I got to step 4 - I clicked on the gear icon to see the spawner settings. I have 1 animated sprite that I am using for my in game enemy. Where do I put that sprite? Do I put it in the listener prefab under the wave syncro prefab spawner settings? Or does it go somewhere else? I want to ask before trying anything - I don't want to get so far then screw something up and have to start over again....
And, is there a way to see the spawn point so I can move it around my scene? I created the red one - I noticed in the example scenes, I can see the spawn point (red and green diamond shapes), but I can't see it in my own scene. Is there a setting that I missed there? Please advise.
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Post by DarkTonic Dev on Oct 7, 2014 16:10:59 GMT
Again, please look at the example scene #1. It will answer pretty much all your questions about Syncro Spawners because you can see how they're set up.
What you want to spawn goes in the "Prefab to spawn" field. If you can't see the spawn point, is it off screen? Double click on the spawner to focus on it in the Scene view. Is it red there? You'll need to move it into camera view before your game view can see it.
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