Post by jayexbleative on Jun 17, 2020 17:02:56 GMT
Hi, I'm trying to get a simplistic sound reflection happening by adjusting .ActingVariation.VarAudio.panStereo as I pass close by to objects to the left/right. I can see the AudioSource's panning working correctly as I pass things, but there's no effect through the speakers.
If I'm adjusting an ActingVariation from a PlaySound3DFollowTransform and I also wanted to use panStereo, is that possible using the VarAudio.panStereo or is that conflicting with something?
I've got the sounds setup to be 3D, 0 Spread.
If the above isn't possible, how would I offset the PlaySound3DFollowTransform to get the above affect? Just stick it on a transform that I move, perhaps?
Post by DarkTonic Dev on Jun 17, 2020 17:18:55 GMT
I don't know what "Spread" does. If you want your sounds to be 2D you need to set the Spatial Blend Rule for the Sound Group (or globally) in Master Audio. Otherwise you will see your Spatial Blend on the Audio Source gets overridden at runtime. If your Spatial Blend is not 0 I believe panStereo has no effect.