I got an problem when using duck feature. I use this method to duck my music. MasterAudio.AddSoundGroupToDuckList(soundEffectName, MasterAudio.Instance.defaultRiseVolStart, MasterAudio.Instance.defaultDuckedVolumeCut, MasterAudio.Instance.defaultUnduckTime, true);
MasterAudio.PlaySound(soundEffectName);It works. But then I pause my soundgroup.
MasterAudio.PauseSoundGroup(soundEffect); The duraction of the sound is 3 seconds, I pause it on about 1.5 seconds. 1.5 seconds later, the ducking music volume is set back to original volume. Is there any way to stop ducking time calculate(I check the code, and I know is calculate by time), or is this a bug? thanks