|
Post by fatihbarut7 on Jan 15, 2021 11:30:08 GMT
Hi,
I installed Master Audio in Unity.
It looks very promising but it caused me a lots of pain even I am not sure to use it now.
There are lots of volume options (in groups, in clips in master audio component etc.) but only 1 of them working and finding it is pain.
Some clips don't play on wake (even there is no option for it)
Some clips repeat even there is no checked loop option.
any help will be appreciated.
|
|
|
Post by DarkTonic Dev on Jan 15, 2021 16:30:50 GMT
Play on awake? That's not a feature that exists, if you're talking about checking that checkbox on the Audio Source itself. I disabled it as it makes no sense with this product. If you want a sound to play as soon as the Scene starts, use Event Sounds script on a Game Object in the Scene, with Enabled event. Have you gone through the Quick Starts on the documentation website?
You will need to ask specific questions and I can surely answer them. You haven't shown any screen shots of what you're talking about either.
The final volume of a Variation played is: Variation volume, times Sound Group volume, times bus volume, times Master Mixer Volume. That's why there are 4 volume controls.
Clips only loop if you click the "Loop" checkbox.
Thanks, -Brian
|
|
|
Post by fatihbarut on Jan 16, 2021 4:46:35 GMT
Hi, Thanks for the answers.
A simple one; I want the sound to take as few system resources as possible in this manner which is batter as background music "playlist" or "eventsound (onEnabled of an object)
|
|
|
Post by DarkTonic Dev on Jan 16, 2021 4:49:50 GMT
Music takes more resources if its streaming, otherwise no difference in resource usage. 99.9% of the code is event-driven in Master Audio so that it's efficient and lightweight as possible. If you have no need for Playlist features then you could use a Sound Group, but Playlists are meant for music.
|
|
|
Post by fatihbarut on Jan 16, 2021 9:10:25 GMT
thk
|
|
|
Post by DarkTonic Dev on Jan 16, 2021 18:43:00 GMT
No problem.
|
|