|
Post by DarkTonic Dev on Oct 22, 2014 0:16:58 GMT
V1.0 Submitted to Asset Store 10/21/2014. Waiting for approval, hang in there!
|
|
|
Post by DarkTonic Dev on Oct 28, 2014 2:10:30 GMT
V1.0 Released on the Asset Store 10/27/2014!
|
|
|
Post by DarkTonic Dev on Oct 29, 2014 2:02:02 GMT
V 1.0.1 - All example files and Pool Boss prefab were broken. Meta files weren't set up in the project. Now fixed!
|
|
|
Post by DarkTonic Dev on Nov 15, 2014 2:32:43 GMT
|
|
|
Post by DarkTonic Dev on Feb 14, 2015 2:10:29 GMT
V1.0.2 changelog: - Fixed warnings in the Console that occur if you spawn and despawn elements with the new uGUI components.
|
|
|
Post by DarkTonic Dev on Feb 25, 2015 2:12:27 GMT
V1.0.3 changelog: - Add ability to spawn by name instead of passing in a Transform. This should prove useful when I get the Bolt Network compatibility working!
- Added drag area to create multiple items at once by dragging them into the box when locking the Inspector.
- Updated UI to look better. Matched with our other plugins' new UI colors and grouped boxes.
|
|
|
Post by DarkTonic Dev on Mar 5, 2015 23:44:38 GMT
V1.0.4 changelog: - Fixed compile error in Playmaker custom actions.
|
|
|
Post by DarkTonic Dev on May 18, 2016 23:40:37 GMT
V1.0.8 changelog: - Updated Pool Boss to the newest version in Core GameKit, with categories and more debugging tools!
|
|
|
Post by Adam on May 19, 2016 20:20:22 GMT
Hello, I updated to 1.8 but i am having compile errors. Using latest unity version.
|
|
|
Post by DarkTonic Dev on May 19, 2016 23:35:00 GMT
Hello, I updated to 1.8 but i am having compile errors. Using latest unity version. I tried the same on Unity 5.3.4, got no errors. Try deleting everything, then updating. Delete the folder Assets/DarkTonic. If you are still having issues, email support@darktonic.com with more details. -Brian
|
|
|
Post by DarkTonic Dev on Sept 16, 2016 19:41:16 GMT
V 1.1 changelog: - Moved all classes into a namespace. If you are using code to call the API, you will need to add "using DarkTonic.PoolBoss;" at the top of those classes you use it in.
- Fixed the namespace on Playmaker Custom Actions. If you are using these, you will need to re-import the new package or it will not compile.
- Added NextPoolItemToSpawn method which will give you the next available item in a pool.
- Removed random pool item selection. Now it always uses the first available.
|
|
|
Post by DarkTonic Dev on Feb 2, 2017 17:58:55 GMT
V 1.1.1 changelog: - Fixed compile error in Unity 5.5
- Fixed max qty mismatch in Pool Boss Inspector.
- Fixed error in PrefabIsInPool method.
- Fixed bug in PoolBossDespawn Playmaker Custom Action that would not despawn 2 different objects if the property changed.
|
|
|
Post by DarkTonic Dev on May 5, 2017 5:23:34 GMT
V 1.1.2 changelog: - Fixed compile errors in Unity 2017 beta.
|
|
|
Post by DarkTonic Dev on Jul 29, 2017 18:31:36 GMT
V 1.1.3 changlelog: - Cleaned up Garbage Collection.
- Bug fix: PoolBoss.NextPoolItemToSpawn returned null even when Allow Instantiate More is checked.
- Added "Initialize Time (Frames)" field. Defaults to 1. Now you can configure how many frames it takes to create all pools. You can set it between 1 and the number of different prefabs you have in Pool Boss.
|
|
|
Post by DarkTonic Dev on Aug 30, 2017 19:18:02 GMT
Attention: Dropbox is dropping support for public links, so we have moved everything (API websites, documentation, downloads) to our new domain www.dtdevtools.com. All our plugins have a new version published with updated links. Please download the latest so as to avoid any dead links. This is important for Master Audio especially, since they help links in the Inspector will be pointing to Dropbox until you update. Thank you for your support!
|
|