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Post by fatihbarut on Jan 16, 2021 16:17:11 GMT
Hi, I am using MA for my TowerDefense project. when I tried it in my phone (between medium-high class cpu) I realized performance issues. After 7. wave of enemies MA start to skip some audio clips. Probably object pooling is the solution for it but I am not sure if MA has it. Can you help me to solve this problem please.
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Post by DarkTonic Dev on Jan 16, 2021 18:46:51 GMT
What does "skip" mean? The code is all highly optimized. Maybe you didn't have enough voices configured for your sounds? There is no pooling but scripts only run when sound is playing. We have many AAA companies using Master Audio in released games.
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