Post by Jesse Talavera-Greenberg on Feb 2, 2021 18:25:46 GMT
My game can be paused at any time. When it does, I set Time.timeScale to zero and AudioListener.paused to true. This pauses all active sound and music. When I unpause the game, I reverse these changes and the sound continues to play as normal.
However, my pause menu also has some sound effects that I'd like to play. Before switching to Master Audio, I would set AudioSource.ignoreListenerPause on the AudioSources I used to play these effects. After switching to Master Audio, I found that I still had to do this manually. It works fine, but I don't know if there's some edge case that I haven't run into.
Is it possible that Master Audio could provide support for playing particular sound effects even if the AudioListener is paused?