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Post by Guest420 on Feb 14, 2021 13:45:59 GMT
Hi, loving the Asset so far. It's got every feature imaginable and is at the same time surprisingly simple. I do have one issue though: When i attached the DelayBetweenSongs-Script to the MasterAudio-GO or the PlaylistController(on every other it didnt do anything) and set the min value to 3 and the max value to 5, the songs only play for 3-5 seconds before stopping and immediately starting the next one, which also plays for 3-5 seconds before starting the next and so on. I looked into it and the SongEnded(songName) Function and the event are called every time a song starts and not when a song ends...that shouldnt be that way I guess. I also made a custom SongEnded Event and it also fires when a song starts not ends. I did disabled the auto-advance in the playlistController like the docs said and dont really know what to do now. Is there something easy that I am missing or is this a bug? ( ) Thanks in advance
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Post by Guest420 on Feb 14, 2021 13:56:31 GMT
Edit: When I set the CrossFadeValue of that playlist to 0 it works as intended... Is there a way to fade into every song of a playlist not just the first?
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Post by Guest420 on Feb 14, 2021 16:52:19 GMT
nvm i changed nothing but it broke again after unity restart seems to be a big issue with the delay script
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Post by DarkTonic Dev on Feb 14, 2021 19:11:39 GMT
You're going to need to send me an example Scene package that reproduces what you're seeing. I just did a quick test and for me SongEnded did not fire at the beginning of a song.
-B
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