|
Post by Gaban on Mar 1, 2021 22:55:33 GMT
Hello,
I just noticed the event sounds doesn't work when you disable the domain reload in "Project settings -> Editor -> Enter play mode settings". It works the first time you enter play mode but not after that unless you restart unity.
I tested this on unity 2020.1.10f1 and Master audio 4.0.
|
|
|
Post by Gaban on Mar 1, 2021 22:57:57 GMT
PS: Is this possible to fix this whitout having to enable domain reload?
|
|
|
Post by DarkTonic Dev on Mar 1, 2021 23:50:14 GMT
You're going to need to give a lot more specifics than "doesn't work". Which event are you using? Can you send me an example project that reproduces the problem? Any logs to help?
-Brian
|
|
|
Post by Gaban on Mar 2, 2021 4:16:00 GMT
Well it just doesn't work with every event i tried. Here's an example project: we.tl/t-O3ATIwnMMBTo not leak the master audio source code you'll have to import it by yourself ,restart unity and load the sample scene for the project to work (i used unity 2020.1.10f1 and master audio 4.2.9) When domain reload is enabled everything is fine but when it is disabled nothing works anymore
|
|
|
Post by DarkTonic Dev on Mar 2, 2021 5:21:57 GMT
I just realized you're over a year behind on updates. I always ask that people with bugs to report first upgrade to the latest version of Master Audio to check if it's fixed before I take a look, since it is often the case.
Let me know & thanks, -Brian
|
|