I'm trying to get 3 rain loops to play in random order. I'm using looped chain for this. Unfortunately when I test it in the game the gap is very obvious. Is there something I'm going wrong? I'm using default sound group with 3 varations and looped chain setting. Nothing else... My Unity version is 2020.1.17f1.
Hello, I realize I'm joining this thread much later, but I'm having a similar issue with chained loops, where I've got 4 variations and when they switch between items there is a very brief delay. I know this because the loops are beat-based and I can hear the tiny delay when switching. I've tested the loops individually and they are seamless. I checked the troubleshooting points below: made sure "Preload Audio Data" is checked, and that I'm not using Resource files or Addressables. I'm using Master Audio 2022 and Unity 2021.3.5f1
I've tried to repro in a simplified scene to send, but can't seem to.
I've gotten it to happen when using Cinemachine 2.8.9, seems like it happens sometimes when I put the Event Sounds in the Main Camera so that it will follow the camera movement. I can't get that to repro in new projects, though. The other thing: I was using this low latency audio reactive library (https://github.com/keijiro/Lasp) and am wondering if it was interfering. I wasn't able to resolve the issue by removing it from my project, but I could imagine they might conflict. I found no issue other than the slight delay on looped chains, however, and can't confirm they were conflicting. My project uses the URP and 2D Unity packages, but couldn't find any connection there.
I'll post if I find the cause / solution, any other possible hints would be appreciated. Thanks!