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Post by christoph on Jul 26, 2021 4:56:57 GMT
I was wondering since we can give a position and a rotation for the object to spawn, what's the reason that we can't give it a scale transform as well?
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Post by DarkTonic Dev on Jul 26, 2021 16:51:49 GMT
But you can. Look for the "Spawn Scale Mode" dropdown. The choices are: Use Prefab Scale, Use Spawner Scale, Percent of Spawner Scale, and Custom Scale.
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Post by christoph on Jul 26, 2021 19:37:10 GMT
Hmmm I'm not seeing this. Where can I find it in Pool Boss?
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Post by DarkTonic Dev on Jul 26, 2021 20:05:51 GMT
Oh, it's not a PoolBoss option, it's in the Spawners in Core GameKit. If you want to scale, you can do so immediately after spawning it. You have a handle on the Transform to do whatever you like.
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Post by christoph on Jul 26, 2021 20:21:20 GMT
Gotcha, yeah that's how I'm doing it already, just was wondering why it's not an option like position and rotation.
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Post by DarkTonic Dev on Jul 27, 2021 1:30:28 GMT
I guess because it's fairly uncommon. It took years for someone to suggest the feature on Core GameKit. Also, at the time I wrote it I was pretty much copying the API of PoolManager, which didn't have it either.
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