walter_moss
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Post by walter_moss on Sept 1, 2021 3:15:56 GMT
I have some problems. When two objects collide, how can I make the Behavior Designer receive the message that they collide, because I want to change some of their animations.How to set killable and Behavior Designer?
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walter_moss
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Post by walter_moss on Sept 1, 2021 15:11:12 GMT
Help, anyone?How does the Behavior Designer accept killable damage events?How should I set the behavior Designer
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Post by DarkTonic Dev on Sept 1, 2021 15:52:37 GMT
I would say this is a question for the Behavior Designer author. If he can let us know what API to call for "damage" then I can provide a solution.
-Brian
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walter_moss
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Post by walter_moss on Sept 1, 2021 16:01:18 GMT
Are you saying there is no solution right now?When I use Playmaker Send Global Event, in behavior Designer, I use "Has received Event" to receive the sent event.It's ok.Can you do something for me?When I use Killable, send an event when a collision occurs, how can I receive that event in behavior designer
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Post by DarkTonic Dev on Sept 1, 2021 16:08:31 GMT
Let me clarify. I don't even know how Behavior Designer works, so it's not a question for me. It's not a product I use. The author of Behavior Designer wrote the integration with Master Audio. And that's true of most of the plugin integrations. There may be a solution, but first you'd need to consult with Opsive to find out how their plugin can accommodate (or not).
-Brian
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