walter
New Member
Posts: 5
Posts: 5
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Post by walter on Oct 20, 2021 7:22:19 GMT
For example, How to activate triggered Spawner V2, or some other attribute.
There are good methods or processes to learn from.
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Post by DarkTonic Dev on Oct 20, 2021 15:06:41 GMT
All I know is what's posted in the documentation: www.dtdevtools.com/docs/coregamekit/TriggeredSpawners.htmWe don't use the Timeline features. From the doc: "Note: Enabled and Disabled can be fired by using an Activation Track in Timeline. When the Game Object is activated, the Enabled wave will spawn, and when deactivated, the Disabled wave will spawn." I would google Activation Track for Timeline with regards to Unity. Then set up a wave to spawn in the "Enabled" event for Triggered Spawner V2. Thank you, -Brian
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walter_moss
Guest
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Post by walter_moss on Oct 21, 2021 7:14:09 GMT
Ok,thanks. I'll give it a try. I think it's a great tool for designers to use, it would be more popular if there were more interfaces like belowe video (24-33mins), and I'd be happy to pay for it. www.youtube.com/watch?v=gsEe0_o_934&t=1062s
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Post by DarkTonic Dev on Oct 21, 2021 16:09:04 GMT
Nice, that is cool.
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walter
New Member
Posts: 5
Posts: 5
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Post by walter on Oct 28, 2021 16:50:11 GMT
inkCan you run some tests for me. I added the signal emitter in Timeline, hoping to activate the method of our script at a specific time, but there was no effect. What should I do? Unfortunately, images cannot be added at this time.
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Post by DarkTonic Dev on Oct 28, 2021 19:50:00 GMT
I have never used the Timeline, I'm not going to be able to assist here any more than what's stated above.
-Brian
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