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Post by hipsterdufus on Nov 20, 2021 3:24:23 GMT
Hello, I have created a Playlist for my game's music. When I change from one song to another I'm not getting any crossfading even though the setting is set to 1 second in the Master Audio object. I'm triggering the music using MasterAudio.StartPlaylist(playlistControllerName, playlistName, clipName). I've attached a persist object script to the Master Audio component and the PlaylistController so that it persists through scene changes. Is there some other API method I need to use to get the crossfade?
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Post by DarkTonic Dev on Nov 20, 2021 20:31:01 GMT
When you start the playlist there is no Crossade. Crossfade is only between songs in the same playlist. You can actually put all the songs in the same playlist if you don't need random playing usually.
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