Post by lordyabo on Dec 1, 2021 20:48:31 GMT
Unity 2020.3.2
Latest MasterAudio Version 2020.3.8 - May 06, 2021
The PlaylistController says it is playing, if i click stop/pause it changes to those states, when i click play it says it is playing.
The active clip never counts down.
No audio is heard.
Tried it from code, tried it by just dragging objects into the hierarchy, can't get any music to play.
All the rest of master audio is working fine.
Third game I've used MA for, not my first time.
Help! Shipping in a few days!
Post by DarkTonic Dev on Dec 1, 2021 20:58:07 GMT
The clip doesn't count down eh? I have no idea what could cause that. Could you remove everything from your scene except MasterAudio / Playlist Controllers and export that Scene and send it to us? Are you getting any errors in the Console? Are you using Audio Clips, Resource files or Addressables for music? -Brian
Post by lordyabo on Dec 1, 2021 21:14:44 GMT
Sure, will do.
Post by DarkTonic Dev on Dec 1, 2021 21:37:12 GMT
Thank you sir.
Post by lordyabo on Dec 2, 2021 1:52:33 GMT
We are using addressables in the game but not with master audio.
No errors.
Audio clips.
Attached is the requested test scene that doesn't play.
I made it from scratch.
But when I try out your example scene, it works correctly.
Post by lordyabo on Dec 2, 2021 1:55:54 GMT
Here is a video of how it performs.
Note the sound of silence. :-)
The audio engineer has been working with MA for 5+ years. This is our third game using MA. Normally we know how to do this, but it is defeating us.
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Post by DarkTonic Dev on Dec 2, 2021 6:05:32 GMT
Thank you, I should be able to take a look tomorrow. I'll report back.
Post by lordyabo on Dec 2, 2021 17:20:51 GMT
I tried making a new playlist, and it works! Something is wrong with the playlist the audio guy made. I believe the scene file i uploaded includes the playlist info of the broken one.
Post by DarkTonic Dev on Dec 2, 2021 17:45:06 GMT
Hmmm, can you please make a new package that includes the code (include dependencies) so that if I import it into a brand new project, it will play? Even after importing the lasest Master Audio, the Playlist Controller game object says "missing prefab" and is red, with no usable Inspector. You can PM me instead of posting on the forum since that will include source code that isn't free. Thanks, -Brian