Some requests and remarks Jan 11, 2022 8:47:26 GMT
Post by Falondrian on Jan 11, 2022 8:47:26 GMT
it seems your Unity Forum thread is not maintained? Trying my luck here, I have a few requests and remarks as a new MA user:
1. Please allow full master audio script functionality in prefab view. I use an "empty scene and prefab everything" approach with Zenject (I instantiate everything after scene load) and having to drag the master audio prefab into the scene every time for editing is an inconvenience.
2. It would be great to have an I2 Localization integration (https://assetstore.unity.com/packages/tools/localization/i2-localization-14884)
3. Why is the MAEditor asmdef included in the player and why does the RIScripts asmdef reference MAEditor? Both seem like unclean dependencies. If something has editor in the name I dont want it to be included in builds.
4. BulkAudioImporter gives me an InvalidCastException in BulkAudioImporter.cs:977 when hitting Scan Project. The path triggering it is "Packages/com.unity.ads/Plugins/iOS/UnityAds.framework/MuteSwitchDetection.aiff". It returns a UnityEngine.DefaultImporter. Unity 2020.3.23 and Unity Advertisement package 3.7.5.
5. The audio preview button seems to only work if there is an audio listener in the scene and sometimes only after I entered playmode once. Could you please make it work without an audio listener, just like the unity preview on audio clips?
6. When setting the playlist volume directly on the master audio script (non-static member) to 0 and then to 1, the volume stays muted
7. I like to keep my project root clean. MA is the only Asset I have that uses the non-movable "Editor Default Resources" folder. Can you please use a different method to load the editor icons so I can get rid of this folder