Hello, I am using Master Audio to play sounds in my project. When I attempt to use Unity's AudioRenderer to record audio at the speed of Time.captureFramerate the recorded audio is silent, and then all of the sounds play suddenly when I end the recording. I am not sure what is causing this and I can't find any other way to record the sounds at the pace of captureFramerate.
I don't know about recording in Unity at all (first time hearing about it), but pretty sure that has nothing to do with Master Audio. You would probably need to consult the Unity forums on that subject.