peeling
New Member
Posts: 1
Posts: 1
|
Post by peeling on Mar 9, 2022 17:43:27 GMT
Hi, Our team is creating a racing game, and one of the things we've bodged together is a system that allows us to control the pitch and blending between several car engine samples as the car revs up.
Each sample has a defined 'base RPM' at which it is played at pitch 1.0, and an animation curve controlling how much it contributes to the overall sound at different RPM.
Is this something MA already supports? Thanks.
|
|
DarkTonic Dev
Administrator
Posts: 4,378
Posts: 4,378
Member is Online
|
Post by DarkTonic Dev on Mar 9, 2022 21:26:23 GMT
No, that sounds like Real Time Parameter Control. It's a thing that's actually on our anti-roadmap (post 2 on the roadmap thread). We'll likely never add it.
You can always code that part yourselves.
-B
|
|