nathanj
Junior Member
Posts: 66
Posts: 66
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Post by nathanj on Mar 20, 2022 5:33:39 GMT
Hi Brian
Would Master Audio work outside of the Plugins folder? Any reason I shouldn't?
I am working on a project and it would be a lot of work to get all my PUN integrates assets inside Plugins, would be much easier to move MA out.
Thanks, Nathan
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Post by DarkTonic Dev on Mar 20, 2022 16:27:03 GMT
I would work, but you shouldn't because it will make it so Master Audio code has to compile with your "code that changes", i.e. your game code. Plugins is where "code that doesn't change" is supposed to go, according to Unity. The fact that PUN has not done that means they're ignoring this guideline and increasing your compilation time. I have instructions on how to move PUN into Plugins anyway, unless they've changed something since I wrote it. www.dtdevtools.com/docs/masteraudio/MasterAudioMultiplayer.htmIf you want to move Master Audio code anyway, here's the page to read: www.dtdevtools.com/docs/masteraudio/InstallationFolder.htm-Brian
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nathanj
Junior Member
Posts: 66
Posts: 66
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Post by nathanj on Mar 21, 2022 0:40:31 GMT
Thanks Brian
Yeah, I would prefer to keep it in the Plugins folder but I'm working on a project that has a bunch of integrations with PUN. It's not a large project so the compile times are terrible. At this point I'll most like save time just waiting on compile times than finding all the connections that need to be moved into the Pligins folder.
Thanks for that link, I suspected it wouldn't be a simple as moving the two folders out.
Nathan
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Post by DarkTonic Dev on Mar 21, 2022 1:09:31 GMT
No probs, thanks.
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