Post by DarkTonic Dev on Mar 20, 2022 16:27:03 GMT
I would work, but you shouldn't because it will make it so Master Audio code has to compile with your "code that changes", i.e. your game code. Plugins is where "code that doesn't change" is supposed to go, according to Unity. The fact that PUN has not done that means they're ignoring this guideline and increasing your compilation time.
I have instructions on how to move PUN into Plugins anyway, unless they've changed something since I wrote it.
Yeah, I would prefer to keep it in the Plugins folder but I'm working on a project that has a bunch of integrations with PUN. It's not a large project so the compile times are terrible. At this point I'll most like save time just waiting on compile times than finding all the connections that need to be moved into the Pligins folder.
Thanks for that link, I suspected it wouldn't be a simple as moving the two folders out.