Basically it's the log showing up the Sound Group. It just states some number and the name of the Sound Group. I also can see the sound LEDs going up.
My distance is set to around 1 min, 10 max (I presume it's UNITY units?).
Force to 2D, I can hear the sound, but's it's the same volume everywhere.
What I'm trying to do is to play a crushing sound from my crusher enemy and hear it louder and louder as I get closer to it. I think it's the Ambient Sound I want to be using. I tried the troubleshooting. There's only one possible fix that doesn't really help my case since I'm not using collisions.
My game is sort runs sort of a fake 2D (3D Mechanic) and so it looked like it was in range, but really I forgot to account for the z depth. I just added all audio sources to the same generic transform (each caster has one) and have them move to the player z depth.