exhit
New Member
Posts: 6
Posts: 6
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Post by exhit on May 4, 2022 16:27:17 GMT
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Post by DarkTonic Dev on May 4, 2022 16:56:06 GMT
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exhit
New Member
Posts: 6
Posts: 6
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Post by exhit on May 4, 2022 17:38:58 GMT
imgur.com/jgrhTJJAll
Layer Collisions are on, but I'm not even using collisions. Not hearing anything using MasterAudio.PlaySound3DAtTransform("Spikehead_Hit_Large", transform);
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Post by DarkTonic Dev on May 4, 2022 17:42:29 GMT
Your last post img doesn't work. Did you try any of what I said above?
Also, turn Spatial Blend Rule to "Force to 2D" in the Master Audio Mixer to make sure it's not your 3D Sound settings, which is almost always is.
-B
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exhit
New Member
Posts: 6
Posts: 6
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Post by exhit on May 4, 2022 17:53:31 GMT
Basically it's the log showing up the Sound Group. It just states some number and the name of the Sound Group. I also can see the sound LEDs going up.
My distance is set to around 1 min, 10 max (I presume it's UNITY units?).
Force to 2D, I can hear the sound, but's it's the same volume everywhere.
What I'm trying to do is to play a crushing sound from my crusher enemy and hear it louder and louder as I get closer to it. I think it's the Ambient Sound I want to be using. I tried the troubleshooting. There's only one possible fix that doesn't really help my case since I'm not using collisions.
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exhit
New Member
Posts: 6
Posts: 6
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Post by exhit on May 4, 2022 18:39:25 GMT
Audio Listener was just too far away
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Post by DarkTonic Dev on May 4, 2022 19:54:12 GMT
Audio Listener was just too far away Like I said, that's usually what it is. So you fixed your Max Distance and should be good to go. We have "Audio Source Templates" you can tweak and/or apply at the Sound Group level on the Master Audio Mixer.
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exhit
New Member
Posts: 6
Posts: 6
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Post by exhit on May 5, 2022 11:36:02 GMT
My game is sort runs sort of a fake 2D (3D Mechanic) and so it looked like it was in range, but really I forgot to account for the z depth. I just added all audio sources to the same generic transform (each caster has one) and have them move to the player z depth.
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Post by DarkTonic Dev on May 5, 2022 14:30:54 GMT
Ah that makes sense.
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