RenderFeynolt
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Post by RenderFeynolt on Jul 3, 2022 23:49:56 GMT
Hi, sorry to bother
but i'm not able to despawn prefabs via script
I have try PoolBoss.Despawn(this.transform);but I get this error in the console : Assets\testdespawn.cs(10,9): error CS0103: The name 'PoolBoss' does not exist in the current context
I try even in a new scripts, just under void Start, but the error is the same.
I try to follow the youtube tutorials where you demonstrate how to do it, especialy the Core GameKit: Triggered Spawners, but it doesn't work (https://www.youtube.com/watch?v=0YFkRg6Cv7E)
i don't understand how to fix it, can someone help me?
thank you
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Post by DarkTonic Dev on Jul 4, 2022 23:11:47 GMT
Did the included example scenes work properly for you? Did you follow the Quick Start on the documentation website? They're fully up to date unlike the videos. www.dtdevtools.com/docs/coregamekit/TOC.htmI won't be able to help unless you send me an example Scene that reproduces the problem. Then I'll likely see your error right away.
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