Post by Heath Close on Sept 4, 2022 17:55:50 GMT
Hello.
I added a prefab as an item to the one of the pool boss categories. Everything seemed fine until next start. Then I get this error.
Mac Big Sur 11.6
Unity 2021.3.9f1
Core Game Kit Version 3.2.9.3 - March 09, 2022
Pool Boss has not initialized (does so in Awake event and may take additional frames if you configured it that way) and is not ready to be used yet. Check that PoolBoss.IsReady returns true before calling other methods.
UnityEngine.Debug:LogError (object)
DarkTonic.CoreGameKit.LevelSettings:LogIfNew (string,bool) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/Level/LevelSettings.cs:1405)
DarkTonic.CoreGameKit.PoolBoss:Spawn (UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:961)
DarkTonic.CoreGameKit.PoolBoss:SpawnInPool (UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:691)
Projectile:OnDisable () (at Assets/Scripts/Projectiles/Projectile.cs:21)
DarkTonic.CoreGameKit.SpawnUtility:SetActive (UnityEngine.GameObject,bool) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/Utility/SpawnUtility.cs:137)
DarkTonic.CoreGameKit.PoolBoss:InstantiateForPool (UnityEngine.Transform,int) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:350)
DarkTonic.CoreGameKit.PoolBoss:FillItemPool (DarkTonic.CoreGameKit.PoolBossItem,UnityEngine.Transform,System.Action) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:614)
DarkTonic.CoreGameKit.PoolBoss:CreatePoolItemClones (DarkTonic.CoreGameKit.PoolBossItem,bool,System.Action) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:561)
DarkTonic.CoreGameKit.PoolBoss:ContinueInit () (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:300)
DarkTonic.CoreGameKit.PoolBoss:Initialize () (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:266)
DarkTonic.CoreGameKit.PoolBoss:Awake () (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:167)
I added a prefab as an item to the one of the pool boss categories. Everything seemed fine until next start. Then I get this error.
Mac Big Sur 11.6
Unity 2021.3.9f1
Core Game Kit Version 3.2.9.3 - March 09, 2022
Pool Boss has not initialized (does so in Awake event and may take additional frames if you configured it that way) and is not ready to be used yet. Check that PoolBoss.IsReady returns true before calling other methods.
UnityEngine.Debug:LogError (object)
DarkTonic.CoreGameKit.LevelSettings:LogIfNew (string,bool) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/Level/LevelSettings.cs:1405)
DarkTonic.CoreGameKit.PoolBoss:Spawn (UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:961)
DarkTonic.CoreGameKit.PoolBoss:SpawnInPool (UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:691)
Projectile:OnDisable () (at Assets/Scripts/Projectiles/Projectile.cs:21)
DarkTonic.CoreGameKit.SpawnUtility:SetActive (UnityEngine.GameObject,bool) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/Utility/SpawnUtility.cs:137)
DarkTonic.CoreGameKit.PoolBoss:InstantiateForPool (UnityEngine.Transform,int) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:350)
DarkTonic.CoreGameKit.PoolBoss:FillItemPool (DarkTonic.CoreGameKit.PoolBossItem,UnityEngine.Transform,System.Action) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:614)
DarkTonic.CoreGameKit.PoolBoss:CreatePoolItemClones (DarkTonic.CoreGameKit.PoolBossItem,bool,System.Action) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:561)
DarkTonic.CoreGameKit.PoolBoss:ContinueInit () (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:300)
DarkTonic.CoreGameKit.PoolBoss:Initialize () (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:266)
DarkTonic.CoreGameKit.PoolBoss:Awake () (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBoss.cs:167)