I've got a door prefab which has a FSM where I use Master Audio Play Sound action to play audio when door is moved. Idea is to get Behavior designer detect audio with Can hear object -task to get location where sound originates.
I also use Playmaker's Audio Play action to play single shot audio.
Problem is that Behavior Designer detects when audio is played by Playmaker's action but not when audio is played by Master Audio Playmaker action. I've checked Use this location and Attach to game object but that does not help.