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Post by speedrunlabs1 on Dec 5, 2014 11:00:29 GMT
Is there a way to despawn an object without having to have a copy of the prefab in the pool? I have the player and several enemies that never need to be respawned, but I wish to use the pool only for despawning since they all have Killables on them. For example, I have a player already in the scene when the game starts and when he dies, the game ends and the level reloads. I don't mind putting a player prefab in the pool ahead of time to prevent the game-stopping error, but I have lots of other items that never need to be respawned. I only use the pool for bullets.
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Post by DarkTonic Dev on Dec 5, 2014 17:17:33 GMT
You can either check "auto-add missing" or put 1 copy of it in the pool.
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