nickvenden
New Member
Posts: 4
Love Master Audio. I'm working on a thesis project at CSU Long Beach Ca. Would like to collaborate
Posts: 4
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Post by nickvenden on Feb 15, 2015 2:42:48 GMT
eventSound scripts are not finding the DynamicSGC info eventSound scripts will only find the groups, playlists, etc that were created with the MA prefab--see nothing created with the DyamicSGCreator. I'm using 4.5.5f1 on a Mac. Can you help please? NickVenden Long Beach, Cailifornia
Your bootstrap scripts all work great. Thanks
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Post by DarkTonic Dev on Feb 15, 2015 3:39:30 GMT
Are you saying they just don't appear in the dropdowns in EventSounds? Because that's expected. You have to type or paste the names of things into EventSounds if they are coming from a Dynamic SGC. If you're seeing a different problem, let me know.
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nickvenden
New Member
Posts: 4
Love Master Audio. I'm working on a thesis project at CSU Long Beach Ca. Would like to collaborate
Posts: 4
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Post by nickvenden on Feb 16, 2015 0:47:23 GMT
Brian, I had properly placed a DSGC object in a test scene, but somehow it got corrupted. (At one point I had 2 instances of a MA prefab in the scene--but that may not have been the problem). I had studied your demo scenes very carefully and had matched everything pertinent from them. Once I replaced my original DSGC and rebuilt my sound groups, it worked exactly as your __afterBootstrap demo scene.
Your work is very valuable to me, and I get the sense that MA was created for musicians and sound designers by a real musician. Thanks again for a wonderful piece of software--and your quick response. Nick
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nickvenden
New Member
Posts: 4
Love Master Audio. I'm working on a thesis project at CSU Long Beach Ca. Would like to collaborate
Posts: 4
|
Post by nickvenden on Feb 16, 2015 0:51:46 GMT
..... and yes, alternatively, in the EventSounds/inspector I had typed in the names of things that I needed from the DSGC prefab. Thanks again.
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Post by DarkTonic Dev on Feb 16, 2015 3:00:29 GMT
Brian, I had properly placed a DSGC object in a test scene, but somehow it got corrupted. (At one point I had 2 instances of a MA prefab in the scene--but that may not have been the problem). I had studied your demo scenes very carefully and had matched everything pertinent from them. Once I replaced my original DSGC and rebuilt my sound groups, it worked exactly as your __afterBootstrap demo scene. Your work is very valuable to me, and I get the sense that MA was created for musicians and sound designers by a real musician. Thanks again for a wonderful piece of software--and your quick response. Nick You are welcome Yes, you can only have one Master Audio game object in the Scene. That would be part of the problem indeed. You are correct, I am a musician as well as a programmer. You can see my original music here if you are interested: youtube.com/c/BrianHunsakerMusic
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